Saturday, February 27, 2016

The Invasion Begins AAR

Today to the complete shock to Enland, Kidslovian Armour and troops poured over the border in what was apparently an undefended pocket.  Defense forces scrambled to put up a blocking force at the first major city in the path of the invading army

So today I finished painting up a big batch of my Pact forces so I read the rules to 5Core Brigade Commander and decided to get my first game in. And it was really enjoyable. I don't know if it was just the dice rolling or the difference in the scale and pace of the game but  it felt was more fast paced and way more deadly then the 5Core Skirmish I played.

The Enlandians holding the surrounding area
 Due the suprise of that attack the Kidslovian attackers got to have an extra activation through out the  game with the manged to never lose. And that made a big diffrence.

Kidslovian Helo pushes up and starts putting fire into the trees
Kidslovian T-72's push down the highway and fire a punishing barrage of HE into the city putting some of the defenders out of action right away.

A company of Enland M1A1s  rushes to suppor the defence and also scores an out of action result on the lead T-72s.

The surviving T-72s fire back and kill the M1A1s in a huge upset to the defenders.

But when the out of action T-72s attempted to activate and made their status roll it turned out that there were too many casualties and the unit was pulled  On the other flank a unit of M60's bailed and pulled all the way back into the forest.

Kidslovian Armour Advances across the board

More rocket fire causes a  Out of Action

Some AA Vulcan mounted M113s roll up to deal with the Helo

Tank fire causes a hasty retreat

Chalk up another good roll to the Hind

ATGM fire from the town forces the T-72s back as BMP3s rush forward
 Thanks to a random even the Kidslovian forces get a unit of Infantry.... allll the way in the back.

"We're helping!"

Another unit is found to be combat ineffective when checked
 By this time two units of BMP3s and rolled up on the town and let out a bunch of Infantry. This was the point where the extra activation really helped. I was able to move the two units up and drop the infantry. When I was then able to have two units assault into the city.  The first unit was beaten back and killed off. The second one manged to push the defenders out of the town and into their graves.

The Vulcans were given an out of action result and when checked by a friendly unit were found to be destroyed as well.  All but ensuring free reign of the Hind for the rest of the game.


After a counter attack was unable to to be formed due to everyone being dead the Enland forces pulled back and the Kidslovians consolidated their postion.

I hope you enjoy the battle report because I rather enjoyed the game. Alot more then I thought I was going to in all honesty.  So i'm excited to do the next game already.


  1. What a nice looking game...and report, well done!

  2. Looks like you captured the spirit of the rules pretty well :-)

    Small, concise army (representing a lot of dudes), on a somewhat stylised gaming table.

    And every day you get to game in 3mm is a good day :)

    1. I can't wait to play the next game for this series. I really enjoy the rules. By chance do you have a set of rules made for specifically a zombie Apocalypse? As in my newest blog post you can see that I finished up painting a large amount of minis for one.